Saturday, December 4, 2010
Program for water bill Problem
#include<stdio.h>
#define DEMAND_CHG 35.00 /*basic waterdemand charge*/
#define PER_1000_CHG 1.10 /*charge per thousand gallons used */
#define LATE_CHG 2.00 /* surcharge assessed on unpaid balance */
/*Function prototype*/
void instruct_water(void);
double comp_use_charge(int previous, int current);
double comp_late_charge(double unpaid);
void display_bill(double late_charge, double bill, double unpaid);
int
main(void)
{
int previous; /*input - matter reading from previous quarter*/
int current; //input -meter reading from current quarter
double unpaid; //input -unpaid
double bill; //output - water bill
int used;
double use_charge;
double late_charge;
//display user instruction.
instruct_water();
/*Get data: unpaid balance, previous and current meter reading*/
printf("Enter unpaid balance> $");
scanf("%lf", &unpaid);
printf("Enter previous meter reading> ");
scanf("%d",&previous);
printf("Enter current meter reading>");
scanf("%d",¤t);
//compute use charge
use_charge = comp_use_charge(previous,current);
//determine applicable late charge
late_charge = comp_late_charge(unpaid);
//figure bill
bill = DEMAND_CHG + use_charge + unpaid + late_charge;
//print bill
display_bill(late_charge, bill,unpaid);
return (0);
}
/*
*Display user instructions
*/
void instruct_water(void)
{
printf("This problem figures a water bill");
printf("based on the demand charge\n");
printf("($%.2f) and a $%.2f per 1000", DEMAND_CHG,PER_1000_CHG);
printf("gallons use charge.\n\n");
printf("A $%.2f surcharge is added to ", LATE_CHG);
printf("accounts with an unpaid balance.\n");
printf("\nEnter unpaid balance, previous.\n");
printf("and current meter readings\n");
printf("on separate lines after the prompts. \n");
printf("Press<return> or <enter>after");
printf("typing each number.\n\n");
}
/*
*
* computes use charge
*/
double
comp_use_charge(int previous,int current)
{
int used; //gallons of water used
double use_charge;
used = current - previous;
use_charge = used*PER_1000_CHG;
return (use_charge);
}
/*
*computes late charge
*/
double
compu_late_charge(double unpaid)
{
double late_charge;
if(unpaid>0)
late_charge = LATE_CHG;
else
late_charge = 0.0;
return (late_charge);
}
/*
*
*Displays late charge if any and bill,
* pre: late charege
*/
void display_bill(double late_charge, double bill, double unpaid)
{
if(late_charge > 0.0) {
printf("\nBill includes $%.2f late charge",late_charge);
printf("on unpaid balance of $%.2f\n",unpaid);
}
printf("\nTotal due = $%.2f\n",bill);
}
4.5 Deciscion Steps in Algorithms
page 170
source code
#include<math.h>
double scale(double x, int n);
int main(void)
{
double num_1;
int num_2;
//get values for num_1 and num_2
printf("Enter a real number>");
scanf("%lf",&num_1);
printf("Enter an integer>");
scanf("%d",&num_2);
/*call scale and display result*/
printf("Result ofcall to function scale is %f\n",scale(num_1,num_2));
return (0);
//num_1 is called "actual argument"
//num_2 is called " actual arguent"
}
double scale(double x,int n)
{
//dkf
//dfkd
//x is formal parameter
//n is formal parameter
double scale_factor;
//local variable -10 to power n
scale_factor = pow(10,n);
return(x*scale_factor);
}
http://codepad.org/Gj2sasoY
online compiler
so easy and fast
it is better than other IDE or any other thing
Sunday, November 28, 2010
lecture
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· 텍스트큐브 홈
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language/Objective C | 2009/07/29 16:02 | marocchino
클래스는 인터페이스(선언)랑 임플리먼트(구현)로 구성됨미다.
각각 클래스명.h와 클래스명.m 에 따로 관리하시는게 깔끔하나 그냥 한파일에 넝쿨칡 얽히듯 얽어놔도 실행에는 지장이없습니다.
일단 선언부는.
@interface 클래스이름 : 아빠클래스이름{ 인스턴스 변수들...}
@property 변수이름들
클래스(+)혹은 인스턴스(-) 메소드들
@end
요런모양이고.
구현부는
@implementation 클래스이름 : 아빠클래스이름
@synthesize 변수이름들
클래스(+)혹은 인스턴스(-) 메소드들
@end
요런모양이됨미다.
이렇게만든 클래스를 사용하려면 자바에서는
클래스이름 변수이름 = new 클래스이름();
의 모양으로 선언 해주지만
오브젝티브씨에서는 따로 생성자가없고 메모리할당하고 초기화하는 함수를 불러주는것으로 생성자를 대신합니다.
클래스이름 변수이름 = [[클래스이름 alloc] init];
[클래스이름 alloc]에서 눈치 채신횽들도있겠지만 오브젝티브씨에서는 .대신 []으로 함수를 구분합니다.
처음보면 참 더럽다라는 생각밖에 안드는데 사용할수록 많은 장점이 있습니다.
예를들어 인수가 9개인 메서드를 선언할떄..
ob.camera(1,1,1,1,1,1,1,1,1)
형식이라면 레퍼런스를 보기전에는
각위치에 뭐가들어가는지 알아보기힘들지만
오브젝티브씨스타일으로는 이게 읽기편하게 정리된다능.
[ob camerax:1 y:2 z:3 tx:1 ty:2 tz:3 uz:1 uy:2 uz:3 ];
물론 그만큼 쓰기길어지기는하지만 가독성이 높아진다는부분이있으니..
권장하지는 않지만 그냥 귀찮다 싶은사람은 다른데서 하던것처럼
[ob camera:1 :2 :3 :1 :2 :3 :1 :2 :3 ]
요런식으로 선언해도 에러는 나지않습니다.
설명만있는거보단 예제를 보면서 이해하는게 더 간단하고 이해가 잘될듯싶으니 셈플코드를 하나 붙여보겠다능.
접어두기..
#import <Foundation/Foundation.h>
@interface Fraction : NSObject
{
int numerator;
int denominator;
}
@property int numerator,denominator;
- (void)print;
- (void)setTo:(int)n :(int)d;
- (double)convertToNum;
- (Fraction *)add:(Fraction *)f;
- (Fraction *)subtract:(Fraction *)f;
- (Fraction *)multiply:(Fraction *)f;
- (Fraction *)divide:(Fraction *)f;
- (void)reduce;
@end
@implementation Fraction
@synthesize numerator,denominator;
- (void)setTo:(int)n :(int)d
{
numerator = n;
denominator = d;
}
- (void)print
{
NSLog(@"%i/%i", numerator,denominator);
}
- (double)convertToNum
{
if(denominator!=0)
{
return (double) numerator/denominator;
}else{
return 1.0;
}
}
- (Fraction *)add:(Fraction *)f
{
Fraction *rFraction = [[Fraction alloc] init];
[rFraction setTo: ((numerator*f.denominator)+(f.numerator*denominator))
:denominator*f.denominator];
[rFraction reduce];
return rFraction;
}
- (Fraction *)subtract:(Fraction *)f
{
Fraction *rFraction = [[Fraction alloc] init];
[rFraction setTo: ((numerator*f.denominator)-(f.numerator*denominator))
:denominator*f.denominator];
[rFraction reduce];
return rFraction;
}
- (Fraction *)multiply:(Fraction *)f
{
Fraction *rFraction = [[Fraction alloc] init];
[rFraction setTo: numerator*f.numerator
:denominator*f.denominator];
[rFraction reduce];
return rFraction;
}
- (Fraction *)divide:(Fraction *)f
{
Fraction *rFraction = [[Fraction alloc] init];
[rFraction setTo: numerator*f.denominator
:denominator*f.numerator];
[rFraction reduce];
return rFraction;
}
- (void)reduce
{
int n = numerator;
int d = denominator;
int temp;
while(d!=0){
temp = n % d;
n = d;
d = temp;
}
numerator /= n;
denominator /= n;
}
@end
int main (int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Fraction *aFraction = [[Fraction alloc] init];
Fraction *bFraction = [[Fraction alloc] init];
[aFraction setTo:1 :2];
[bFraction setTo:1 :4];
[[aFraction divide: bFraction] print];
[[aFraction multiply: bFraction] print];
[[aFraction subtract: bFraction] print];
[[aFraction add: bFraction] print];
[aFraction release];
[bFraction release];
[pool drain];
return 0;
}
접어두기..